I’ve been participating in a fun collaboration with some great comic artists in The REPLICANTS Project.
What we are doing is creating our own characters based on existing characters. Similar to how Marvel Comics Squadron Supreme was based on DC Comics Justice League, and how the Watchmen characters were based on the Charlton characters. We’ve mashed up half the 70s X-men and half the Justice League into a Heroes and Villains team.
Creating Cool New Characters for The REPLICANTS Project
The idea came from Dean Rivet who set up a blog on Posterous. The blog’s name is The REPLICANTS Project. We create the character inspired by that week’s chosen character. We design original costumes, character names, and back story. We then email the post to a Posterous email and PazoOoW it appears on the blog.
The Heroes
Wonder Woman, Thunderbird, Sunfire, Storm, Nightcrawler, Green Lantern, Flash, Batman
The Villains
Wolverine, Superman, Martian Manhunter, Hawkman, Cyclops, Colossus, Banshee, Atom
I’ll be posting the process I’m using to create my characters; from pencil drawing and inking to the final coloring in upcoming blog posts. Here’s a list of the characters that we are using as inspirations for The REPLICANTS Project.
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
The Half-Way Point! Participating in 24-Hour Comics Day. Here I am 12 hours into the challenge. Not as far ahead as I had planned. But still having fun. I originally planned to have the comic done within the 1st 12 hours. I’m actually on pages 6 and 7 at this point. Not even the halfway mark. I honestly didn’t think I would finish, but I knew I wasn’t going to give up. (I did finish the 24-hour comic, at exactly 11:57 am…. with 3 minutes to spare. Shazam!)
As I started to fall back on the pages and the time was moving forward, I thought what can I do to catch up and finish? I decided to work on pages very similar to Marvel Comics’ new format of widescreen comics. That’s where you place your panels stretched out through 2 pages. Like several widescreen shots. Marvel’s title Dark Avengers is very well known for this.
Once I decided to use this technique I was able to catch up. It gave me a great opportunity to create some very dynamic angle shots. Once I gained my confidence that I could finish the comic the story just flowed out of me. It’s full of action and fight scenes. It was really a fun comic to do. The story ends up with soldiers, ninjas, villains, and even a giant monster.
My progress was posted on a few sites during the event. On both the local and national 24 Hour comic blog sites. Here are the links to these sites. 24 hours from New Mexico Blog – Hours 14 through 18 from New Mexico Official Nation 24-Hour Comic Book Blog – Hours 14 through 18 from New Mexico
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
This year I participated in 24-Hour Comics Day again. It was held from October Saturday the 3rd to the 4th. I had such a blast with it last year that there was no question I would do it again. The goal is to create 24 comic pages in 24 hours. It’s a very challenging exercise. You come to the table with no idea of what you are going to write and draw, and from there you create a 24-page story.
Last year there was a place to participate in 24 Hour Comic in Santa Fe NM (that’s where I live right now), but this year the closest place was in Albuquerque, NM. I decided to stay home and work on the 24-hour comic on my drawing table. I was committed to participating no matter where I did it.
Ralph Contreras inking a 24-hour comic page
The first few hours were tough, the year before I created my 24-hour comic with the help of my girlfriend as my inker. This year I was working completely solo. I was finding it hard to find a fast rhythm. I was really digging what I was coming up with, but I was just a little slower than I originally wanted to be.
My girlfriend helped me out by updating my Twitter, Facebook & Flickr pages. One of the Twitter updates caught the attention of the group in Albuquerque. They were updating their blog dedicated to the 24-Hour comic and told me to send them some photos of my stuff. You can check out the 1st of 2 posts showing my work progress during the event. 24 hours from the New Mexico blog (Hour 13 1/2 from New Mexico). What was cool is the blog post was picked up by the Official Nation 24-Hour Comic Book Blog too. – (Hour 13 1/2 from New Mexico)
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
Sometimes you can find the most awesome stuff in the most unexpected places. This last weekend I was at the supermarket buying groceries and out of nowhere, my girlfriend pulls out a Hand Scythe. She intended to scare me, but instead, I was very excited. This plastic toy was a perfect match to the weapon used by one of my characters, the “Grimm Creeper”. I had to buy it. Luckily I was able to find a second one too.
Halloween is always a great time to find plastic weapons and cosplay items. Last year we found a cool life-size Captain America shield, and this year it’s the Grimm Creeper’s scythe weapons.
Original Grimm Creeper by Ralph Contreras
In my original sketch of the Grimm Creeper, I had drawn his weapons very similar to the ones I recently found. In later drawings, I modified and stylized the scythes. After holding and simulating how the weapons work in a fight (I was testing them out in the supermarket), I’ve decided to go back to my original concept: a simple and direct weapon.
Redesign Grimm Creeper by Ralph Contreras
It’s really great having these props. I now have several ideas on how he can wield his weapons. I know that it will help me to come up with better action poses when I draw his fight scenes.
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
Here are some quick Zombie Sketches. To help keep the Dark New World zombie comic book fresh and new, I decided to sketch out a bunch of zombies’ faces. This way, I can choose which ones I want to use in the comic. I don’t just want a bunch of stereotypical bland zombies. My goal is to have over 50 different zombies already designed for the comic when I start penciling the sequential pages.
I’ve been looking at people to get ideas for the different-looking zombies. I’ll be at the mall or the gas station, looking at the characteristics of all the different people. So basically I’ve been people-watching and re-imaging them as zombies.
I’ve tried to make them retain some of the human characteristics, but still bring the horror I feel when I think of zombies—with some rotting flesh, biting jaws, and dead eyes.
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
Original Captain Marvel Drawing By Comic Book Artist Eric Merced
I’ve been very active on Twitter for the past few months. I’ve actually maxed out the number of people I can follow (which is 2001). I would say that about 80% of the people I follow are comic book artists, writers, and fellow fans. Well, a few weeks ago I saw a contest for an original drawing from comic book artist Eric Merced through his Twitter account @eric_merced. “1st and 5th to tweet a character for me to draw on live stream…” I tweeted my favorite character Captain Marvel and was the 1st to enter and win the contest!
The cool thing about the live stream was I got to see him draw it live. Eric Merced talked about why he liked the character of Captain Marvel while he sketched him out. It was really interesting to see the process he used when going from sketching to drawing and finally to inking. He also had a question/answer session with other people watching via a chat widget. The original drawing is 7″ x 5″ and he gave it to me, which was very awesome of him!
As a fun added pulse the mailer that the drawing came in had a cool drawing of Captain Marvel too. Thanks, Eric Merced for an awesome original drawing! Shazam!
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
Digital Inking with Illustrator Vector Anchor Points
I’ve received several requests to show the steps I used to create my digital inking of the Fantastic Four pin-up I did of artist Ariel Padilla’s pencils. I was looking for some art to ink and found the pencils on his DeviantArt page. This was a practice exercise I gave myself in the inking process of comic book art using Adobe Illustrator. I’ve been a graphic designer for over 9 years but this was the first time I used my design knowledge for comic book inking.
For this self-assignment, I decided to use Adobe Illustrator for inking the pin-up. I had used photoshop for a previous piece earlier I did of Batman 2.0, a character redesign. I had fun with that illustration but this time I wanted to do this digital inking in vector format. Why choose vector verse bitmap? Well, a vector image is made up of anchor points that are connected by paths (lines) that connect them. A vector image can be re-sized without loss of quality to the illustration. So basically you can re-size the image as small or as large as you’d like without pixelation, it will keep its sharpness no matter the size. Which is really neat.
Points & Paths: Example 2
For this illustration, I choose to use my anchor points to create only straight paths (lines). I didn’t use any curved lines. The cool thing about using anchor points and paths is that you can make curved paths, resulting in fewer points This is shown in Points & Paths: Example 2. So why didn’t I use curve paths? Well, honestly it was a self-exercise to see if I could do it. I wanted to create curved lines through straight lines. I found it to be a fun challenge.
I did not create lines or outlines of the original pencils. What I did was look at each line as a shape. I could have easily used the brush tool in Illustrator, but I found I actually had more control over what I wanted to achieve by using the pen tool.
Points & Paths: Example 3
With the technique, I like to use anchor points and paths I am able to get a type of jagged smooth shape. The strength of anchor points is you can use as many or as few points as you’d like to create your lines or shapes. I’ve illustrated this in Points & Paths: Example 3.
Points & Paths: Example 4
After I created the shape from the pencils, I colored it in black. I’ve shown this in Points & Paths: Example 4. As you can see it’s a piece of a puzzle that makes up the inking. These shapes help to create the feel I was looking for when digitally inking this drawing. This technique really works well when inking the Thing’s rocky skin.
Points & Paths: Example 5
I have included more examples of the anchor points and paths technique I use in inking these pencils. In Points & Paths: Example 5, we see how the wavy fire on Human Torch can be created without using curved lines. Every anchor point in the flames helps to create the illusion of line weight, depth, and movement.
Points & Paths: Example 6
In Points & Paths: Example 6, I’ve shown how I created what looks to be a line on the Invisible Woman’s arm. It is actually a curved shape created with paths. It is a shape that includes the bottom line of her arm and the shadows around her neck. You can see her hands and the background is already colored in.
Although this technique might not seem to be the most efficient, it allows for a lot of control. Looking at each line as a shape helped me to create a type of line work I would not have achieved otherwise.
This was my first comic book digital inking using Adobe Illustrator with the anchor points and paths technique. I have done a few more since this one. Although I have used curved lines in those illustrations. This was a fun self-exercise in learning to digitally ink the work of someone else. I am very happy with the way this illustration came out, and I’ll continue to use Adobe Illustrator to digitally ink comic book pencils.
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
A few months ago I was vising my mom’s house where I found a box of old drawings I did when I was a kid. There were drawings I did of Veritech fighters from Robotech to comic books and superheroes. Last night I was looking through these treasures from my childhood. I had a blast remembering how I’d stay up late, looking at my comics and wanting to create and recreate these awesome artworks. One of the drawings that jumped out to me last night was this one of Iron Man. I drew this 20 years ago in 1989 when I was 14 years old.
In the late 80s I was reading all the Marvel Comic I could get my hands on, but Iron Man was on the top of my favorites list. I’m a huge science fiction fan and Iron Man was a perfect meld of Sci-Fi and Comics. This drawing was a recreation of the cover of Iron Man 244, it was originally drawn by Bob Layton. I remember being blown away by the split screen showing Iron Man’s then-current suit and his original grey one. I had to redraw it. So this is not a tracing, but a recreation of a cool comic cover. This is how I learned to draw. I’d look at a comic and try to recreate it. I didn’t take any art classes when I was young, but I loved to draw.
Looking at this drawing I did as a bright-eyed kid so many years ago really reminded me of the passion I had for comic book art back then. I feel very lucky that as an adult I haven’t lost that passion. I plan on posting more of my childhood drawing up, so keep an eye out. -PoW, Zap, Zooom!
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
Andrew Martinez character design by Ralph Contreras
Character Sketches of Andrew Martinez
I am currently working on the comic book “Dark New World” with Carlos Parra. It’s a continuation of his independent zombie film. He’s introducing a lot of new characters into this awesome zombie-infested comic world.
Here are the initial Character Sketches for Private Andrew Martinez, one of the new characters from the mind of Carlos Parra. The character is a veteran of the recent Iraq war. He uses the skills and training he received from the armed forces to survive this Dark New World.
Andrew Martinez design sketches
With these character design sketches, I took into consideration Martinez’s military knowledge. Carlos sent me several photos of soldiers in uniform for the general look he wanted for Martinez. I used these references and modified them a bit to come up with his look while still keeping to the standard U.S. Army desert uniform. He’s in 30’s so I tried to show that in these sketches. He doesn’t look too old or too young.
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.
I was very fortunate to be able to attend the “MOVIES, GAMES, AND COMICS PANEL” this weekend at the Albuquerque Film Festival 2009. The speakers on the panel were T.Q. Jefferson: the Marvel Comics Director of Games, the Eisner-nominated Pander Brothers: Jacob and Arnold Pander, and a writer/director from Rogue Taurus Productions. It was a great relaxed panel where they told us about how they work with the story, licensing, and marketing of their projects.
T.Q. Jefferson from Marvel Comics showed us a trailer for the new Iron Man 2 video game, which by the way rocked! He also showed some awesome character design concept art for Iron Man and Crimson Dynamo. He explained how the video game and the movie are both coming from the same place, but can still stand equally on their own. The story in the game is not a retelling of the new movie, but just a new adventure with the same characters and spirit from the movie. The game has been in development for over a year now, so the creators know the general idea of the new movie but not the whole story. He hinted that the games for both the Thor and Captain America movies are already in development too.
Tasty Bullet graphic novel trailer
I had missed seeing the Pander Brothers last year when they came to the Santa Fe Film Festival with their award-winning identity theft thriller SELFLESS, so it was a nice surprise to see them on this panel. Jacob and Arnold Pander are both well established comic book, writers and artists. They have worked for both Marvel and DC, in film, video, animation design, and illustration. Arnold Pander talked to us about his newest project Tasty Bullet, a graphic novel he’s working on with Jonathan Vankin. We got to see a really cool trailer for the graphic novel too. He also explained what type of promotions they have planned to bring readers to the book, including an ARG (Alternate reality game) and the creation of vintage commercials for the tasty drink. The graphic novel will be published by Image Comics.
Rogue Taurus Productions is an independent film company based in Albuquerque, NM. They have created several movies which were filmed in New Mexico. It was interesting to hear the writer/director from Rogue Taurus assess that comics, video games, and movies all come from the same place. The desire to tell a compelling and interesting story. He commented on how the beginning process is similar to each other, but they create completely different storytelling mediums.
This was a great panel and I really had a fun time listening to what they had to say. I learned some new information regarding the creative writing process when it comes to licensing properties. Thanks to the Production Central ABQ for hosting this panel through the Albuquerque Film Festival 2009.
This blog post was originally published on my former website, Comic Book Graphic Design and has now been migrated here to RSC Arts, Artist Blog.